This particular adventure deals with the delusions of madness of Fraz Urb'luu. Growing worried, the outpost’s overseer sends a group of hireswords to investigate and return it to Zhentarim hands. The shipment has yet to arrive, and the outpost is not responding to any sending spells. Two tendays ago, Zhentarim agents were to transport a shipment of rare potions between their Underdark outpost and the surface world. Feasible as a one shot for an efficient party. The combination of utter darkness and a villain based on sound makes for fun shenanigans on the side of the DM. If the party accepts, they'll have to deal with maddening darkness, grimlocks, an insane kenku assassin and unpredictable mixtures of potions.Ī short, fun dungeon romp that is easily adapted to other settings and other patrons. The Zhentarim ask the party to investigate what happened in one their most important underdark outposts. But by all accounts she keeps to her bargains, and if found in the right mood, perhaps she will provide the advice and help they need. A fearsome creature in her own right, Lucinda has a reputation for burning visitors to ash when they are insufficiently polite to her. The only solution they can think of is to brave the forest and beg the assistance of the local hag, Lucinda Lilywhite. But when a new and unfamiliar creature appears and starts snatching locals into an unknown dimension, their normal defenses are insufficient. All kinds of bogles and shadows find their way there from time to time. The village of Nalva is no stranger to creatures of horror. The party must seek for assistance from the ferocious hag Lucinda Lilywhite in order to discover how to defeat a monster of nightmares, and must complete three deadly tasks to gain her help. Night of the Scarecrow is a fairy-tale adventure for Tier 1 characters (Levels 1-3), loosely based on the Russian story Vasilisa the Beautiful. The reasons for your adventuring party to be heading towards the tower are entirely up to you, however, below are some good sample adventure hooks. This small adventure is intended to be played as part of a larger campaign, and the location can be modified to fit your setting. The specific details of Adubeus are left vague on purpose. Occasionally, some hapless person wanders upon it much to their personal peril. His tower, long forgotten, still stands out there in the forest. Some say he found a calling elsewhere in the world, while others whisper of his demise at the hands of a secret experiment gone awry. Long past are these happy days, however, and the kindly old wizard has not been seen in many decades. As he lived, he would pass out nuggets of wisdom to those in need, and aid the local townsfolk in times most dire. Long ago a wise wizard named Adubeus lived deep within the forest. Explore an abandoned wizard’s tower in this short mini dungeon!
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